<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Josh Whelchel &#187; Rich Brilli</title>
	<atom:link href="http://www.jwmusic.org/blog/tag/rich-brilli/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jwmusic.org</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Fri, 06 Apr 2012 00:15:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The Spirit Engine 2: Full Soundtrack &#8211; (Five CD Set for $12)</title>
		<link>http://www.jwmusic.org/blog/the-spirit-engine-2-full-soundtrack-five-cd-set-for-12/</link>
		<comments>http://www.jwmusic.org/blog/the-spirit-engine-2-full-soundtrack-five-cd-set-for-12/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:10:24 +0000</pubDate>
		<dc:creator>Josh Whelchel</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Amanda Appiarius]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[GunGirl 2]]></category>
		<category><![CDATA[Ravenmark]]></category>
		<category><![CDATA[Rich Brilli]]></category>
		<category><![CDATA[The Spirit Engine 2]]></category>

		<guid isPermaLink="false">http://blog.jwmusic.org/?p=774820180</guid>
		<description><![CDATA[It&#8217;s ADVENTURE TIME! On June 22nd, Amanda and I will be flying ONE-WAY to San Francisco, California.  We&#8217;re both extremely excited to get to the bay, where we&#8217;ll be staying in a hostel while we apartment hunt for a week before she starts work at Eventbrite.  This week, in the meantime, has been filled with goodbyes [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s ADVENTURE TIME!</p>
<p>On June 22nd, <a href="http://www.appiarius.com" target="_blank">Amanda</a> and I will be flying ONE-WAY to San Francisco, California.  We&#8217;re both extremely excited to get to the bay, where we&#8217;ll be staying in a hostel while we apartment hunt for a week before she starts work at <a href="http://www.eventbrite.com" target="_blank">Eventbrite</a>.  This week, in the meantime, has been filled with goodbyes and seeing places in our hometowns that we will definitely miss (read: Qdoba).</p>
<p>To celebrate (and, yes, to help raise a little money), I&#8217;ve reprinted the FULL SOUNDTRACK TO <strong><a href="http://www.thespiritengine.com" target="_blank">The Spirit Engine 2</a> </strong>(4 disc set) on physical media! I&#8217;m selling it, ALONG WITH the <a href="http://music.jwmusic.org/album/gungirl-2-original-soundtrack">GunGirl 2 soundtrack</a> CD for $12!  Also, everyone who orders will receive <strong>50%</strong> off the <a title="Ravenmark: SOE – First Audio Preview!" href="http://www.jwmusic.org/blog/ravenmark-soe-first-audio-preview/">Ravenmark: Scourge of Estellion</a> soundtrack when it&#8217;s released later this year (an additional 30 minutes of music)!</p>
<p>So that makes FIVE CDs for $12!!  *head-explode*</p>
<h2><a href="http://joshw.bandcamp.com/album/the-spirit-engine-2-complete-original-soundtrack">Please go grab all five CDs for $12!</a></h2>
<p>&nbsp;</p>

]]></content:encoded>
			<wfw:commentRss>http://www.jwmusic.org/blog/the-spirit-engine-2-full-soundtrack-five-cd-set-for-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get to Know: Guitarist Rich Brilli</title>
		<link>http://www.jwmusic.org/blog/get-to-know-guitarist-rich-brilli/</link>
		<comments>http://www.jwmusic.org/blog/get-to-know-guitarist-rich-brilli/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 12:00:31 +0000</pubDate>
		<dc:creator>Josh Whelchel</dc:creator>
				<category><![CDATA[Get to Know]]></category>
		<category><![CDATA[GunGirl 2]]></category>
		<category><![CDATA[Rich Brilli]]></category>

		<guid isPermaLink="false">http://blog.jwmusic.org/?p=774819930</guid>
		<description><![CDATA[So, there we were, staring at an empty canvas with one goal ahead of us&#8230; boss music.  Rich has an incredible knack for disturbing the neighbors with grinding power chords, soaring solos, and screeching pinch-harmonics, but his talents as a musician go beyond his guitar playing skills.  Rich also helped co-write several tracks on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jwmusic.org/wp-content/uploads/2010/07/solo2.jpg"><img class="alignright size-full wp-image-774819935" title="solo2" src="http://www.jwmusic.org/wp-content/uploads/2010/07/solo2.jpg" alt="" width="158" height="285" /></a>So, there we were, staring at an empty canvas with one goal ahead of us&#8230; boss music.  Rich has an incredible knack for disturbing the neighbors with grinding power chords, soaring solos, and screeching pinch-harmonics, but his talents as a musician go beyond his guitar playing skills.  Rich also helped co-write several tracks on the <a href="http://music.jwmusic.org/album/gungirl-2-original-soundtrack">GunGirl 2 soundtrack</a>, including &#8220;<a href="http://music.jwmusic.org/track/death-or-destiny-feat-rich-brilli">Death or Destiny</a>,&#8221; &#8220;<a href="http://music.jwmusic.org/track/oblivion-feat-rich-brilli">Oblivion</a>,&#8221; and &#8220;<a href="http://music.jwmusic.org/track/sanctus-inferno-feat-rich-brilli">Sanctus Inferno</a>.&#8221;  Beyond writing, his lead-improvisations led to many of the most memorable moments in the score, including the responses to <a href="http://www.jwmusic.org/blog/tag/rachel-denlinger/">Rachel Denlinger</a>&#8216;s violin passages in &#8220;<a href="http://music.jwmusic.org/track/anomaly-feat-rachel-denlinger-and-rich-brilli">Anomaly</a>.&#8221;  Follow the jump to really get to know this up-and-coming guitarist.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><param name="src" value="http://bandcamp.com/EmbeddedPlayer.swf/track=57240469/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><embed type="application/x-shockwave-flash" width="400" height="100" src="http://bandcamp.com/EmbeddedPlayer.swf/track=57240469/size=venti/bgcol=FFFFFF/linkcol=4285BB/" bgcolor="#FFFFFF" wmode="transparent" allownetworking="always" allowscriptaccess="never" quality="high"></embed></object></p>
<div id="_mcePaste"><strong><span id="more-774819930"></span>1) So, who is Rich Brilli?</strong></div>
<blockquote>
<div>Over the hills and far away, the forces of Denim and Leather combined to have a 70&#8242;s/80&#8242;s lovechild.  Seeing as my family lineage mysteriously ends there, I can only assume my origins&#8230; Plain and simple, I love Rock &#8216;n Roll.  At least, that&#8217;s where it all started.  I was born and raised for the most part in Cincinnati, Ohio, went to St. X high school (we are Xavier Men forever), and I&#8217;m going to be a senior Digital Design major in DAAP at UC this fall.  Although I love everything from Blues to Funk to Death Metal, my soul breathes for Classic Rock. But pretty much anything with a rockin or emotion-drippin&#8217; guitar is up my alley.</div>
</blockquote>
<div><strong><a href="http://www.jwmusic.org/wp-content/uploads/2010/07/crowd-pleasin.jpg"><img class="alignleft size-medium wp-image-774819932" title="crowd pleasin" src="http://www.jwmusic.org/wp-content/uploads/2010/07/crowd-pleasin-225x300.jpg" alt="" width="203" height="270" /></a>2) How, when, did you get interested in and start performing music?</strong></div>
<blockquote>
<div>My mom was a singer and my dad played piano, so it wasn&#8217;t surprising I got my introduction to music from these two avenues.  I played piano for 8 years, and I sang in a choir for Junior High, and these are where my musical &#8220;performances&#8221; really started.</div>
<div>I had my first real gig when I was 16 &#8211; I was lead singer for my first two bands in high school (Urban Nomads and Axology).  It was through these bands that I took interest in electric guitar, and by the end of high school I was rhythm guitarist for Axology.  I kept practicing, learning, and jamming with friends, and in college I was lead guitarist for my party cover band, Elixir.</div>
<div>I&#8217;m in the works forming a blues band this coming Fall, so as you can see, I&#8217;m kind of addicted to the live music scene.  I&#8217;ve had a lot of experience jamming and improvising with lots of different musicians, and I wouldn&#8217;t trade that for the world.  That&#8217;s how you learn the fastest while maximizing the fun.</div>
</blockquote>
<div><strong>3) What was your initial reaction when Josh asked you to record for the soundtrack to a game called &#8220;GunGirl?&#8221;</strong></div>
<blockquote>
<div>HELL YEAH!! I had zero hestiation. I&#8217;d been chomping at the bit (like a zombie, of course) to make some music with Josh, and this opportunity sounded great.  The second we started brainstorming ideas, I knew it was gonna be a rockin&#8217; blast &#8211; it all came so easily because we were so excited and just having fun.</div>
</blockquote>
<div><strong><a href="http://www.jwmusic.org/wp-content/uploads/2010/07/25842_378454114117_6114069117_3839660_5010187_n.jpg"><img class="alignright size-full wp-image-774819931" title="25842_378454114117_6114069117_3839660_5010187_n" src="http://www.jwmusic.org/wp-content/uploads/2010/07/25842_378454114117_6114069117_3839660_5010187_n.jpg" alt="" width="167" height="287" /></a>4) How do you feel about the final product, now that it&#8217;s all finished and complete?</strong></div>
<blockquote>
<div>Let&#8217;s do it again!! I&#8217;m beyond stoked. I listen to it all the time not because I&#8217;m vain or anything, but because when you make music you love, you can&#8217;t help but enjoy it all the more.  Every time the songs come on my iPod they pump me up &#8211; I remember working to get that solo just right, or tweaking song arragements, etc.  I also saved a bunch of the &#8220;works in progress&#8221; tracks, so it&#8217;s great to hear how they came into fruition.</div>
</blockquote>
<div><strong>5) What was it like working with Josh, was he nice, a jerk, something like that?</strong></div>
<blockquote>
<div>Something like that&#8230; ;)  Nah Josh and I had been developing a nice friendship throughout the past year or two, and I think this experience really solidified that friendship, which was great.  Not to mention he&#8217;s a musical mastermind, so it made working with him that much more fun.  Seriously, we&#8217;d come in and he&#8217;d say, &#8220;We need a Hell track.&#8221;  I start riffing, he starts keyboarding, we arrange some drums and melodies and rock out a while, it sounds pretty good&#8230; I come back three days later and it&#8217;s an epic 6-minute masterpiece.  Lay down a solo, and a few days later it&#8217;s got crazy melodies, harmonies, glitches and zombie voices.  What was also great was learning from him &#8211; watching him work swiftly and flawlessly, I knew I was learning from an expert in the trade.</div>
</blockquote>
<div><strong><a href="http://www.jwmusic.org/wp-content/uploads/2010/07/solo1.jpg"><img class="alignleft size-medium wp-image-774819934" title="solo1" src="http://www.jwmusic.org/wp-content/uploads/2010/07/solo1-187x300.jpg" alt="" width="187" height="300" /></a>6) What do you enjoy doing in your spare time?</strong></div>
<blockquote>
<div>Aside from rockin and writing solo tracks, I love catching live shows.  Music takes a whole new dynamic when you&#8217;ve heard it live, so I try to see as many of my favorite bands as possible, as well as new and local bands.  I&#8217;m also a runner (GO UC RUNNING CLUB!), and I&#8217;m a designer/animator in school, so I&#8217;m certainly working on those things outside of music.</div>
</blockquote>
<div><strong>7) If you were a zombie, heaven forbid, what kind of zombie would you be?  Would you hide out waiting for your victims in sneaky spots, or would you just run at them madly?  Would you be aggressive or wait in the back for leftovers of your zombie friends?  What would you wear if you were a zombie?</strong></div>
<blockquote>
<div>&#8220;Heaven forbid&#8221;?? Who doesn&#8217;t wanna be a zombie?! I would go for the gruesome guerilla tactics of hide-n-wait, striking when prey is close.  And if any other zombies got close and wanted a piece, I&#8217;d eat them, too.  Oh, and I would undoubtedly be dressed like MJ in his &#8220;Thriller&#8221; video, perhaps with a bit more torn leather.</div>
</blockquote>
<div><strong>8) Any last words or shout outs?</strong></div>
<blockquote>
<div>To every blues musician, living or deceased.  Almost every form of music I love has its roots in Blues, so I certainly wouldn&#8217;t be the same without it &#8211; also, I find it to be the most honest and simple form of music, laden with emotion.  Other than that, I thank the O&#8217;Donnells (Eddie, Andrew, and Dave) for getting me off the ground and sparking my interest in music, and my parents for always pushing me to seek my best.  And thanks Josh for this badass project, let&#8217;s hope there&#8217;s much more to come, and very soon ;)</div>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jwmusic.org/blog/get-to-know-guitarist-rich-brilli/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Making of GunGirl 2 OST: pt. 2</title>
		<link>http://www.jwmusic.org/blog/the-making-of-gungirl-2-ost-pt-2/</link>
		<comments>http://www.jwmusic.org/blog/the-making-of-gungirl-2-ost-pt-2/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 21:11:00 +0000</pubDate>
		<dc:creator>Josh Whelchel</dc:creator>
				<category><![CDATA[GunGirl 2]]></category>
		<category><![CDATA[The Making Of]]></category>
		<category><![CDATA[Rachel Denlinger]]></category>
		<category><![CDATA[Rich Brilli]]></category>

		<guid isPermaLink="false">http://blog.jwmusic.org/post/758920032</guid>
		<description><![CDATA[The Making of Anomaly (Violins and Guitars, OH MY!) Before I start talking about working with live performers, I thought it’d be a good idea to discuss the process behind creating one of my favorite tracks on the soundtrack.  I’ve got demos of the piece through various stages of its creation as well.  I’ll be [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Making of <em>Anomaly </em>(Violins and Guitars, OH MY!)</strong></p>
<p>Before I start talking about working with live performers, I thought it’d be a good idea to discuss the process behind creating one of my favorite tracks on the soundtrack.  I’ve got demos of the piece through various stages of its creation as well.  I’ll be listening the gear used and what’s added through each of the three iterations up to the final version.  I also spend a LOT of time discussing the live performance elements of this track.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><param name="src" value="http://bandcamp.com/EmbeddedPlayer.swf/track=1297981220/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><embed type="application/x-shockwave-flash" width="400" height="100" src="http://bandcamp.com/EmbeddedPlayer.swf/track=1297981220/size=venti/bgcol=FFFFFF/linkcol=4285BB/" bgcolor="#FFFFFF" wmode="transparent" allownetworking="always" allowscriptaccess="never" quality="high"></embed></object></p>
<p><span id="more-758920032"></span></p>
<p><em>- <a href="http://www.jwmusic.org/gg2/anom1.mp3" target="_blank">Listen to Anomaly v. 1 / “String it Back”</a></em></p>
<p><strong>Anomaly</strong> was born as a slower tune that I was going to use for the menu, something a little more laid back and less aggressive, but still dense.  I had originally titled it “String it Back.”  This version features many of the things the final version does, the same basic musical material, the same string lines (not live recordings), but it also has some big differences.</p>
<p>For starters, “String it Back” is a <em>lot</em> slower, obviously.  It’s also worth noting that the volume levels are haywire &#8211; the viola is extremely loud and harsh on the ear.  Also, because it’s slower, the music just doesn’t move along at a good pace at all.  I had started it this slow to really have a lot of control over the solo violin samples I was using to ensure that I could fine-tune them and that they had space to ‘breathe’ between phrases.</p>
<p>“String it Back” features:</p>
<ul>
<li>East West / Quantum Leap Symphonic Orchestras Gold</li>
<li>- Lots of Solo Violin and Solo Viola</li>
<li>- Those ‘slap’ hits are Bass Slaps, and there are timpani accents as well.</li>
<li>Native Instruments FM8 is making that bass sound that you can hear right from the beginning that is very wide. It’s got a simple saw-type figure under it to give some mmph.</li>
<li>The obnoxious percussion track is… well… obnoxious.</li>
</ul>
<p><em>- <a href="http://www.jwmusic.org/gg2/anom2.mp3" target="_blank">Listen to Anomaly v. 2 / “Hell 02 (D1)”</a></em></p>
<p>Obviously, as I was perusing the list of tracks on my todo list about 3/4 of the way through it became blindly apparent to me that the menu song I had was awful, and I had a LOT of “hell” levels to score.  I opened up “String it Back,” applied some drumming, and went to town.  (Note, I label all of my Work-In-Progress mixes with D1, D2, D3… etc (for draft#)).</p>
<p>Worth noting is the increase in tempo, the snare drum which is way too loud (the drums in general are too loud in this mix &#8211; as are the violins again).  To create the drum tracks, I usually do the kick and snare by ‘punch-recording’ them in.  This means that I play them on keyboard as the song progresses, and I do this in segments.  I generally quantize with about 99% strength, and I go back and manually adjust things like flam (1min 25sec).  Then I go through my library of drum patterns and find appropriate hi-hat riffs and things like that.  I toy with them a lot though, and make them my own &#8211; it would be bad practice to keep them as they were (unless I’m REALLY in a hurry).</p>
<p>The fills are a combination of my own drumming and listening to things on other rock albums.  Occasionally I’ll use a fill pattern if I’m feeling like a fish out of water.  Again, I heavily modify these to fit my liking.</p>
<p>Things added here:</p>
<ul>
<li>East West / Quantum Leap Ministry of Rock</li>
<li>Time and Love</li>
</ul>
<p>- <em><a href="http://www.jwmusic.org/gg2/anom3.mp3" target="_blank">Listen to Anomaly v. 3 / “Hell 02 (D2)”</a></em></p>
<p>Enter <strong>Rich Brilli </strong>and <strong>Rachel Denlinger</strong>, stage left.  I was talking with Paul Schneider, the game’s creator about where this song would potentially be placed, and he said that it’d be the opening Hell track most likely.  Well &#8211; what better way to go then with an epic opening… more on that later.</p>
<p>I brought in Rich Brilli pretty early on in this soundtrack’s creation &#8211; I had written the beginning of the Earth track (“No Looking Back!”) and the Lab track (“12-Gauge Rave”) with no real hook, and I had done the majority of the Desert track (“Phantasmagoria”)<em>.</em> I had also done a great majority of the first boss track (“Kyrie Immanis”), but I was using my own guitar expertise, which, let’s face it: it’s limited.  There is no reason for me to go around prancing about playing guitar on my tracks when there’s someone who can do it better and wants to be involved.  Here’s an important lesson, which I’ll call truth #1: <em><strong>there is no reason to achieve it all on your own!</strong></em> You’d be surprised how many musicians want experience recording and will be willing to help you out.  I’ll talk about this more later…</p>
<p><strong>SECTION I: RHYTHM GUITAR</strong></p>
<p>Essentially, I asked Rich to provide some heavy rhythm guitar elements following the chords that I had already laid down (you can hear them obviously).  These guitars were recorded straight into my audio interface and processed using <em>Guitar Rig 3</em>.  I’d also consider using a <em>Line 6 Pod XT</em> if I had one.  The challenging part about adding the guitar here is mixing it properly, so I’ll let bullet points do the talkin’:</p>
<ul>
<li>Who cares if you LOVE that heavy sound in the guitar, you’re going to <em>EQ IT OUT</em>.  I fed my rhythm guitar tracks into a bus where I EQ’d out the lows, pulled up the highs and tossed down the mids just a little.  So where does the bass come from? A bass.</li>
<li>Panning is your friend.  Just like in vocal processing, you can really fatten the sound by creating a ‘manual chorus.’  Simply put, I had every rhythm track recorded twice, and we panned one hard left, and one hard right.</li>
</ul>
<p>Interesting enough, if you solo the guitar tracks, they don’t sound nearly as fat &#8211; what you’re really hearing is the combo of the guitar and string section, as well as that chunky FM bass I’ve got in there.  Rich also added some of his own flare giving that real “ripping” tone.  I love it.</p>
<p><strong>SECTION II: LEAD GUITAR</strong></p>
<p>Skip to 2:10 in the song, and listen to that.  I could never do that, but Rich Brilli is a maniac, and he will do anything I ask him (read: definitely not <em>anything</em>).</p>
<p>You can approach the writing process in two ways &#8211; write out the lead part by using some sort of notation your musician understands, like tab, sheet music, or just have them play along with a line you write in yourself and hope they figure it out.  Alternatively, if you have a musician who is competent and talented enough, you can say “generally I want something like this &#8211; *sing* &#8211; but it’s all you.”</p>
<p>A majority of the solos in the GunGirl 2 soundtrack are all improvised by Rich Brilli.  The process was simple &#8211; loop a section where a solo belonged and record many many takes.  Eventually, something golden will emerge, and you’ll have a living, breathing, guitar solo.  Yum!  If you go to 2:37 you will hear a place in the song where I instructed Rich what to play, but even with that in mind he made it his own creation.  Gotta love ‘em guitarists.</p>
<p><strong>SECTION III: LIVE VIOLIN</strong></p>
<p>And then we have the lovely and talented Rachel Denlinger and her fierce, fierce violin playing.  If you were listening to the original versions of this, you could hear that I already had a nice pretty violin living in the mix.  Truth #2: <em><strong>It doesn’t matter how nice your sample library is &#8211; live is better 99% of the time.</strong></em> I absolutely LOVE my sample set, but it doesn’t mean that she couldn’t do it better.</p>
<p>I want to save talking about this process mostly in the article I write on Live Musicians, but I will happily show you this.</p>
<p><a href="http://www.jwmusic.org/gg2/AnomalyViolin.pdf" target="_blank">Violin part to Anomaly</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="266" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.facebook.com/v/728804103785" /><embed type="application/x-shockwave-flash" width="400" height="266" src="http://www.facebook.com/v/728804103785" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>There are some obvious things to note.  You can hear everything out loud &#8211; this was one of our practice takes before she put on the headphones and did the actual recording.  There is no acoustic optimization in the room either &#8211; but sometimes you have to <em>work with what you have</em>.  But also, using some of the room’s natural resonance was helpful.  Fortunately, the nice microphone and preamp that I have were able to make short work of this.</p>
<p><strong>IN CONCLUSION, my dear watson</strong>, Anomaly was an evolving child that grew with a lot of work and time.  Final touches that I added were mixing elements, placing the distortion and EQ effect on the opening violin passage for dramatic emphasis (it says, “oh by the way &#8211; you’re in hell now!”).</p>
<p>If you’re interested, you can watch where this song is played first in the game below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HfxxxWf3kgE&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/HfxxxWf3kgE&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Next time I’ll talk about LIVE MUSICIANS!!!  I’m also going to eventually discuss writing for specific areas, mixing and mastering, and how to make your music loop for ingame.  I’ll conclude the series talking about how to package and promote a final soundtrack product.</p>
<p>THANKS!</p>
<p>Oh, and if you’re enjoying this series, let me know what you’d like to see by commenting below, or be a doll and <a href="http://www.facebook.com/pages/Josh-Whelchel/14493454471" target="_blank">become a fan of mine on Facebook!</a></p>
<p><a href="http://www.jwmusic.org/blog/post/754698131/gg2-p1" target="_blank">(Previously, I talked about COHESION in PART ONE)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jwmusic.org/blog/the-making-of-gungirl-2-ost-pt-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.jwmusic.org/gg2/anom1.mp3" length="4759825" type="audio/mpeg" />
<enclosure url="http://www.jwmusic.org/gg2/anom2.mp3" length="12551505" type="audio/mpeg" />
<enclosure url="http://www.jwmusic.org/gg2/anom3.mp3" length="9487101" type="audio/mpeg" />
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced

Served from: www.jwmusic.org @ 2012-05-17 16:41:26 -->
