category "GunGirl 2"
The Making of GunGirl 2 OST: pt. 6
07.30.10

The Making of GunGirl 2 OST: pt. 6

by Josh Whelchel

Mastering, and preparing audio for in-game use is the usually last of the most important steps to preparing a soundtrack.  Without the proper polish, even the best music can sound dull, and besides, there certainly has got to be SOME reason people get excited about “remastered” albums. When I finish putting together a track for a game (or any track, really), I’ve got a well-mixed version that I wouldn’t mind listening to, but I often have to crank up the […]

The Making of GunGirl 2 OST: pt. 5
07.19.10

The Making of GunGirl 2 OST: pt. 5

by Josh Whelchel

Mixing and Mastering is tough.  And it’s annoying, too, because you sit down and write all of this really great music, but at the end of the day it can really all go to waste if it doesn’t have that “right sparkle.”  And no, I don’t mean over-compressed limit-breaking overdriven mixes are the only way to get a good sound (see what I did there?).  Still, nearly every mix can use some sort of sonic adjustment, and this holds true […]

The Making of GunGirl 2 OST: pt. 4
07.14.10

The Making of GunGirl 2 OST: pt. 4

by Josh Whelchel

Let’s talk Gear, ya know? But before I do that, I wanted to let everyone know that I’ve got limited edition GunGirl 2 Soundtrack CDs on sale for $8!  I’d really mean a lot to me if you’d stop by and pick one up to support future endeavors of mine, or as a “thank you” for reading this blog.  It’s got some incredibly sexy artwork by Amanda Appiarius along with a photograph of the team taken by Lauren Walsh. But, okay, enough […]

The Making of GunGirl 2 OST: pt. 3
07.09.10

The Making of GunGirl 2 OST: pt. 3

by Josh Whelchel

Working with Live Musicians (ya know, the kind that breathe – let’s see your Roland do that!) Just figuring out the best way to talk about this subject is a problem of infinite complexity, so I’ll be doing the best I can to discuss working with musicians as it applied to the GunGirl 2 soundtrack.  While my two personally favorite tracks with live performers are “Anomaly” and “Libera Me,” I’ve decided to talk about “Heartless Abyss” first for it’s pretty […]

Libera Me
07.05.10

Libera Me

by Josh Whelchel

Score to “Libera Me” I wanted to post a “Making of” tonight but unfortunately I only got about a third of the way through the article.  To make up for this, here is the score to Libera Me. There are some obvious things that have changed between this draft-score and the final version you’ll hear, most importantly being the ending and the range of the voice in certain places.  Stephanie is an extremely gifted mezzo-soprano and there was no sense […]

The Making of GunGirl 2 OST: pt. 2
07.01.10

The Making of GunGirl 2 OST: pt. 2

by Josh Whelchel

The Making of Anomaly (Violins and Guitars, OH MY!) Before I start talking about working with live performers, I thought it’d be a good idea to discuss the process behind creating one of my favorite tracks on the soundtrack.  I’ve got demos of the piece through various stages of its creation as well.  I’ll be listening the gear used and what’s added through each of the three iterations up to the final version.  I also spend a LOT of time […]

The Making of GunGirl 2 OST: pt. 1
06.30.10

The Making of GunGirl 2 OST: pt. 1

by Josh Whelchel

In the next few days I’d like to talk about the process behind creating the soundtrack for GunGirl 2, which, as always, you can listen to here.  Some of the things I’m going to tackle include how to approach a large-scale soundtrack, how to work with a developer/producer on achieving the goals they set out for you, working with live performers, some tools I find invaluable, and how to mix and master your music to get that cutting edge. I’ll […]