The soundtrack to the game Oblitus, from Connor Ullman and Adult Swim Games, is now available on Loudr, Bandcamp, Spotify, iTunes, and everywhere else you might possibly want to find it! I’d describe the Oblitus Soundtrack as an Otherwordly, Electro-Ambient E.P. – besides accompanying the game, it is intended to transport the listener to alien worlds and resonate deeply with their inner meta-physical being. The soundtrack is tuned to 432hz, which is in tune with the frequencies created by the […]
The music in the Scrolls Launch Trailer was created in Cubase 6 and Reason 7. I wrote about this set up a little in my post, “DAW of the Future.” The setup is actually pretty simple. You are able to connect Reason with other DAWs with their ReWire tool, which makes it surprisingly easy to sync the projects. This connection is responsible for tempo & playback syncing, and carrying the audio stream of Reason outward to your primary DAW. The […]
I am excited to announced that I have recently joined forces with the A Cappella Records family to become the Chief Technology Officer of their freshly renamed company re:discover inc. You may be more familiar with the Joypad Records moniker that provided licensing and distribution for Pokemon: Kanto Symphony and Lindsey Stirling‘s recently released Skyrim Cover. What does this mean for me: I will continue to write music under “Josh Whelchel,” and score for video games. I am an extremely passionate composer and am lucky to […]
Here’s new music and a gameplay video from the upcoming Kromaia by Kraken Empire. Let me know what you think!
Mattias and I have put together twelve minutes of music from the Castle Story Prototype that was privately released to backers this past week. I’m particularly proud of this because it features a Rack Extension (synthesizer) that I’ve built from scratch called FMBlastr16. More on that later. Listen below: